Sunday, 17 April 2016

Final Animation Mini Project




Mini Project

This is the final animation where all the principles of animation are combined together to create a story. The animation also takes in for account the rules of storytelling in which there is a beginning middle and end.
The principles are displayed as follows.

The timing and pacing of the animation is snappy to give it comedic elements.
The anticipation of the animation builds up through each act leading to the climax, for example as the robot is first introduced in the first act he slowly sticks his head and neck out to face the audience and anticipates the next action. Next he displays a secondary action in his antennae showing curiosity and also a sense of appeal of personality. Next a slow in occurs as he quickly sticks his head back in. As he jumps he ascends to jump on the A which is the first plot point of the animation. Arcs and exaggeration are used to boost the strength of the jump and the reaction as he squashes the letter. Squash and stretch was implemented to exaggerate and show the mannerisms of the robot as well as the weight. He jumps on the letter twice to anticipate the second act. Next Staging is implemented to build up anticipation the lights start to flash red creating an alarm. the robot then looks like he has got himself in trouble as he crouches and his antenna reacts showing he is only just aware of it. This is a use of comedic timing and psychological anticipation.   Then follow through is used on the A as it starts to jiggle around as does the robot. The robot then shows an exaggerated gulp before he experiences his doom. The letter then uses slow out as it anticipates turning into a slingshot to launch the robot. this is the end of act 2 which leads the animation into its climax the second plot point is clear that the robot will be flung into the sky. Lastly the anticipation is built up as the robot is flung up slowly following a path of action, an exaggerated follow through is then used as his head stays in place then vigorously slows out. This was inspiration from a more recent Wile Coyote cartoon episode Chariots of Fur 1994.

The animation was rendered and lit to add better staging and was composited in adobe premiere pro to get the best resolution. Solid Drawing was used in the poses of the robot as well as in the composition of the staging and the positioning of the camera. Pose to pose was used to get the correct timing of the jump this required using stepped tangents when first beginning the animation. straight ahead was however not used.

The only critique of this animation is to make the gulp at 0:10 would be more noticeable to the audience if the head was on a profile (silhouette) to make the action of exaggeration more readable.
             

Tuesday, 12 April 2016

Exaggeration examples


The two examples show exaggeration can be used at it's most subtle or its most powerful. Both show examples this principle can be applied for comedy           

Here is an example of Exaggeration in mood. The mood is a fake smile, taking a normal smile and curving it to a point it creates a humorous effect. The eyes show psychological Exaggeration this shows feelings of discomfort and in this case hiding something.
The Exaggeration can also be shown through the appeal the creases and wrinkles show the character is old and decrepit, the purple clothes she's wearing can represent wealth but also insanity

   
Exaggeration is well known for strong and powerful movement. In Looney Toons this principle is used to new heights squashing and stretching the body, rapid timing and surprise reactions with humorous results.

Sunday, 10 April 2016

Exaggeration

Exaggeration

Here the principle of Exaggeration is used. The anticipation is longer to build up the exaggeration.Exaggeration is used to boost the reaction of the audience. In this Animation the Exaggeration is used to make the jump feel more powerful. Follow through is used on the antenna and neck as the robot stops after the jump. To improve on this animation the contact when the character hits the ground should have a little bounce to show weight.

Silhouette 
This animation uses no light to get a silhouette this simplifies the details and allows focus on the action.