Friday, 4 March 2016

Secondary Action

Squirrel jumping onto platform
This animation required starting with the primary action first, this was to establish what the main action was, which in this case it is a ball bouncing up to a platform. The secondary action complements the primary action creating the effect of a squirrel. Depending on what the main action is determines the secondary action.
On this animation observing videos of squirrels allowed for the correct timing and pacing allowing more fluid animation.
One issue that was noticeable was the tail was not in time with main action, however fixing the pacing of the tail hitting the ground as it takes off created more feeling of weight and dynamic movement.
there is also a line of action as the ball leads the tail.

Dog discovers new toy

    
                               

The second animation shows a dog discovering something new to them. The scene uses psychological anticipation to get across what they are thinking. This allows the audience to gain an experience what the character feels. the animation follow throughs many different emotions and actions. At the start he looks hopeful and curious, then he is sad, then surprised then finally giddy and determined. This was to display dog like mannerisms quickly going from one emotion to the next. The timing and pacing of this animation was taken into consideration as well as secondary actions to add more to the canine mannerisms.

Slow in and slow out was used to show weight. One example of this is when the giant dog toy gets knocked by the dog. creating a bump effect as the toy flies out of the camera view. Overall this animation was the first attempt of showing emotion with a character and also what the character is thinking.

The secondary action in this animation was the tail and ears. The tail showed the mood such as sad when his tail drooped down slowly but then stiff and alert when to show shock. This was inspired by the animated short (Dinner) by Bird box. The ears also show secondary action but they are only effected when he is in shock as they rise up slowing in and out.

The one critique is when the dog runs back too fast instead of gaining momentum as the character goes backwards. This has now been fixed to a certain degree.
    


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