The character was originally going to be a rabbit, but I decided to change it to a deer. The model is influenced by Aardman's characters especially Gromit since he has no mouth. However this might change and he might have a mouth. This time the character didn't require a model sheet however it would have been useful instead quick drawings of the character with drawn with reference from my pinterest boards.
The knowledge from last years modelling made building an organic character allot easier.
First a cube was cut in half and then used duplicate special on the the X axis the box was smoothed into a head then eyes and snout were added
Here on the first image the model is just in beginning state The head and the body have been built roughly.
added arms and legs
blocking out the model and adding arms legs and extra details.
smoothed lower body and added edge loops to arms to shoulders. This will allow the arms to deform smoothly.
Fixing Topology of snout and head to allow to create more detail and ease of modeling, rigging and animating
fixed topology: smoother shape easier to manipulate.
Model currently Shirt has been refined will become pajama top feet will be slippers.
Overall the model is coming on well
Next strarted to refine the feet to look like hooves. and added a tail.
Used inspiration From Elliot from Sony Pictures Open Season (2006) by adding hands that look like hooves
Finished for now added some ears and rearranged face to look more deer like. Antlers might be changed again.
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