The model has gone through changes to make him more thinner and more deer like. For the body shape I used inspiration from Wile Coyote as shown below. The UV map is simple block colours this was to save time on texturing. other influences for the character include Elliot from open season in the snout and hands and Gromit's eyebrows and facial expressions
Character Update
Since the last update the deer character has now got a placeholder name (Rusty) I feel it helps to give any character a name because it adds context and personality.
Topology has been improved for the rigging and skinning.
An Automatic rigger was used to save time. The rig also has plenty of custom controls to add more options when animating, tools like squash and stretchy body parts. This will allow more variety to the animation process
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