Final animation analysis
First of all I Feel the introduction gives concept to the work adding anticipation to the story while also establishing are character and his surrounding. The scene is convincingly staged as a hotel lobby. The use of the slow intro with the fawlty towers theme tune nicely contrasts with the later broader animation. the credits rolling at the beginning are inspired off of shows like Fawlty towers that show some of the main actors at the start. At 0:25 I used slow a close up to represent the viewer. Even Though the intro seems long it is a real time comparison of the actual show.
I feel that the animation is very effective in most areas. The arcs I feel are well done and feel more natural. A huge improvement was using a mixture of fk and ik control leading to much smoother arm movement. The arms feel weighted like actual arms instead of light and floaty like my other animations. The follow through is also more accurate thanks to fk controls. However I feel the one part that can be improved is creating a separate rig control for when he crouches down on the table 0:33 this would allow more follow through during that specific part. The shoulders at 0:33 are too restricted and don't have much follow through this was because of the nature of the rig. I would look into this more next time if it was needed. The use of anticipation in this piece was well considered while also thinking about slow in, slow out and follow through. One great example of anticipation is how he holds his arm out lifting his body before punching the counter at 0:29. The back also is nicely hunched to look less robotic. This considers the principle of solid drawing. Another principle that was improved on was exaggeration, I found exaggeration easier in this animation because I was using the tone of the voice as a guide. During the animation there are 3 main exaggerated actions and poses that represent a phrase of dialogue, this consists of ponce 0:28, expecting 0:31 and hotel 0:34. I then peppered in secondary actions to add more exaggeration and more character. actions like twitching his eye at the start 0:25 as an example little psychological gestures like this make the character feel more alive and more believable. On the other hand some of my secondary actions are so subtle that an audience might not notice them, however this can sometimes workout as the secondary actions should not be to exaggerated as they distract from the main action. The hands were a great use of secondary actions I feel the fingers are animated much better as they don't move in a robotic way they feel light and flexible which makes them more convincing for the appeal of this skinny character. They also follow through with the arm and shoulder.
For my first attempt at lip sync I feel I got some good results, the dialogue syncs up nicely and the use of the different blend shapes allowed me to create the different phonemes. The mouth movement is very exaggerated in shape like a cartoon this adds to the overall style of my animation. Since I was lip syncing someone shouting the mouth shapes were much broader in appearance. I even used the tongue on certain phonemes to look more convincing like N in run as an example 0:34.
The use of staging has improved both in the cinematography and overall set design. The rendering has improved with shadows and indirect lighting. I used mostly mental ray materials which lead to much more believable results. The sound effects add to the plausibility of the animation. Sounds like subtle vase smashing sound before the title appears is a nice touch, also not leaving out simple sounds like the tapping of fingers.
For my first attempt at lip sync I feel I got some good results, the dialogue syncs up nicely and the use of the different blend shapes allowed me to create the different phonemes. The mouth movement is very exaggerated in shape like a cartoon this adds to the overall style of my animation. Since I was lip syncing someone shouting the mouth shapes were much broader in appearance. I even used the tongue on certain phonemes to look more convincing like N in run as an example 0:34.
The use of staging has improved both in the cinematography and overall set design. The rendering has improved with shadows and indirect lighting. I used mostly mental ray materials which lead to much more believable results. The sound effects add to the plausibility of the animation. Sounds like subtle vase smashing sound before the title appears is a nice touch, also not leaving out simple sounds like the tapping of fingers.
Overall I am very proud of the results. I feel I really got to know the character and created
a marvelous performance. I feel my understanding of the principles of animation have been refined especially timing and pacing. The overall timing and emotional beats have been very carefully executed with the rhythm of the dialogue. This was thanks to careful planning from the start, developing a storyboard and tweaking the story and overall idea till it works. I also learned that acting out and channeling the character understanding situation really creates more effective animation.
a marvelous performance. I feel my understanding of the principles of animation have been refined especially timing and pacing. The overall timing and emotional beats have been very carefully executed with the rhythm of the dialogue. This was thanks to careful planning from the start, developing a storyboard and tweaking the story and overall idea till it works. I also learned that acting out and channeling the character understanding situation really creates more effective animation.
Sound effects used.
Fawlty towers theme tune from TV theme tune factory
https://www.amazon.co.uk/gp/product/B00PI6Y2J6/ref=oh_aui_d_detailpage_o04_?ie=UTF8&psc=1
chinese hotel ambience
https://www.youtube.com/watch?v=ZGkwHCgciRA
hotel sounds
https://www.youtube.com/watch?v=ZGkwHCgciRA
finger tapping
https://www.youtube.com/watch?v=04xZlPtuz5g
mouse
https://www.youtube.com/watch?v=XeZkAIMQ7jA
pottery smash
https://www.youtube.com/watch?v=wOVkixm5MZA
desk punch
https://www.youtube.com/watch?v=m2xHX0wDOpQ
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