Monday, 10 October 2016
Pose to Pose Tutorial
Story Refinement
Idea 1: Opening a small gift on April fools day - Nervous
Idea variations
- Inciting Incident / First plot point: A character notices a random present on the table. First are relaxed until they see the present, next they show confusion / puzzled scratching there head thinking (it's not my birthday).
- They then notice the calendar that reads April 1st and react in surprise
- Second Plot point: After that they begin to nervously to open the present in caution. when lid is off it reveals a smaller present inside.
- character squints when the they pick up the small present and open more nervous and frightened.
- Finale and payoff: finally it turns out was a nice gift and they are happy but still a little freaked out unanswered question, how did the present get there in the first place.
Idea variations
At the
end something bad could happen after they think everything is OK e.g. a
creature jumps out of the smaller box or the gift turns into something scary or
just a practical joke. Maybe the present comes to life and starts moving.
Maybe it
doesn’t have to convey it is April fools maybe leave that out or leave it till
the end of the animation
reference for gestures and subtleties: using films and media
when they first see the present

confused and puzzled scratching head thinking (Its not my birthday)

eyes look towards calender

reaction to seeing it is April fools day

freaked out



Idea 2: Hiding from parents after stealing a snack from the fridge - proud excited
The problem with this concept is it is more complicated and would have to be simplified in order to work.
I decided to go with excited opening a present.
reference for gestures and subtleties: using films and media
when they first see the present

confused and puzzled scratching head thinking (Its not my birthday)

eyes look towards calender

reaction to seeing it is April fools day

freaked out



Idea 2: Hiding from parents after stealing a snack from the fridge - proud excited
- Inciting incident / First plot point: Starts out as an explorer discovering hidden tomb. The chamber is opened revealing a treasure. Then it changes to reality showing it was the kids imagination. A domestic kitchen with the kid below a giant open fridge. kid is curious
- The kid steals the snack with a cheeky proud gesture.
- They then go back to there secret den to hide from parents this could lead them back into there fantasy the den could be like a cave or spy headquarters.
- Finale and payoff: the parent discovers the hiding place leaving the kid in shock
The problem with this concept is it is more complicated and would have to be simplified in order to work.
I decided to go with excited opening a present.
Sunday, 9 October 2016
What Makes a Good Story Board
A good story board conveys a story clearly using pictures to
time out the memorable actions, so that when they are put to animation the
acting is clearly staged. Using pictures to show a story instead of words
allows understanding of the animation from an actor’s perspective. The story
board can be used to show camera angles and editing techniques for different
shots of the animation. Simplicity is a key to good story boards, if a scene is
too complicated it will be difficult to see what the animation is trying to
convey. Continuity is important to avoid errors when animating as well as to
keep the flow of the story. The story should be set out as follows, first
introduce your story through the character and the conflict they end up in as
well as what starts off the conflict. Next set up the gags and story beats to
add character and emotion. Lastly subvert the audiences expectations, doing something unexpected will surprise the audience, a twist in the story. Focus on
the animation principles and where they can be used to create a more fluid and
well timed animation. Lastly the principles as well as clever psychological
gestures and mannerisms will bring the animation to life through the
storyboard.
Wednesday, 5 October 2016
Fox Hungry for Doughnuts
Fox Hungry for Doughnuts
To prepare for the animation study was done on foxes leap into snow. However not as much study was done the focus was on showing some anphromorphism in the animal and to show what he is doing. Camera angles helped to imply his actions e.g. the high camera shot to make the bin look massive and the fox look smaller in comparison. The front shot was to signify it is a fox, since the rig was very simple but the ears signify it as a fox.
the camera panning and dolly at the beginning allowed to set the theme of the location and anticipate the foxes motivation which is the bin filled with doughnuts.
Here is an animation of a fox hungry for delicious doughnuts. The animation was a huge experiment with cinematography and editing as well as staging and mise-en-scene. Using different camera angles to convey the foxes height and his situation.
The strongest principle in this animation is staging, the use of editing, the way the camera follows the character from one key pose to another.
The use of follow through on the tail needs work however it gets the message across. Secondary action was used on the ears to show foxes emotion surprise when he see's the doughnuts.
The use of squash and stretch as the fox coils back to jump and then the payoff.
The entire animation used motion paths to get the timing pacing, as well as the arcs in the jump.
Character's thought process from start to end
(tired) since he is hungry (the ears are lower and drooped movement is like tiptoeing as he slows in)
(surprised) when he see's the doughnuts (ears pop out in amazement)
(curious/confident) looks round to make sure no one is about (head looks around surveying the street. prances underneath the bin confidently)
(excited) As he gets closer and anticipates to jump in, (nods in excitement and crouches down to jump)
(concentration) as he jumps in to Doughnut Heaven.
The animation portrays some of these emotions but with more time could be executed better. With a more detailed rig more could be conveyed e.g snout sniffing out the food.
Overall the animation is rough but it has character and that is the most important aspect that we are looking at. The focus was on the characters motivations and objective. This accomplished for this animation.
Model credits go to
https://www.creativecrash.com/maya/downloads/character-rigs/c/flyingfox
Character Design Ideas
A child who is mischievous and has a powerful imagination. A child like Tom Sawyer maybe.
Or maybe a creature of some kind like a gecko or a rabbit
Or maybe a creature of some kind like a gecko or a rabbit
Story Boarding Ideas
Here is where ideas for the final animation will be brainstormed and altered.
Proud: lower power center more chilled thought out movement
Nervous: Higher power center means faster and more agitated movement
Actions
Hiding from someone
A child hiding from there parents after pulling a prank on there sibling. Excited, Proud, Nervous, Sad
A smooth thief stealthily avoiding guards or cameras in a diamond heist. Proud
A explorer hides from a group of monsters triggered by traps.
Lifting a heavy object
A character getting a giant package in the mail and trying to pick it up Excited.
A pirate or explorer lifting a rock away to reveal a hidden cave. Proud, Frustrated, Excited
Character lifting an object with there mind, Proud, Excited, Frustrated
Opening a small gift
An explorer discovering a tiny treasure chest and trying to open it Frustrated, Excited
A character opening a birthday present on April fools day, Nervous,
Opening a locket from childhood. Sad, Happy
Performing a circus trick
walking a tightrope, nervous, Tired
Talking to talkative person on phone
getting rudely awoken in the night by a friend, Tired, Frustrated,
Proud: lower power center more chilled thought out movement
Nervous: Higher power center means faster and more agitated movement
Actions
Hiding from someone
A child hiding from there parents after pulling a prank on there sibling. Excited, Proud, Nervous, Sad
example property of Walt Disney Animation
A smooth thief stealthily avoiding guards or cameras in a diamond heist. Proud
A explorer hides from a group of monsters triggered by traps.
Lifting a heavy object
A character getting a giant package in the mail and trying to pick it up Excited.
A pirate or explorer lifting a rock away to reveal a hidden cave. Proud, Frustrated, Excited
Character lifting an object with there mind, Proud, Excited, Frustrated
Opening a small gift
An explorer discovering a tiny treasure chest and trying to open it Frustrated, Excited
A character opening a birthday present on April fools day, Nervous,
Opening a locket from childhood. Sad, Happy
Performing a circus trick
walking a tightrope, nervous, Tired
Talking to talkative person on phone
getting rudely awoken in the night by a friend, Tired, Frustrated,
Tuesday, 4 October 2016
Critical Analysis
Roger Rabbit Short
property of Walt Disney Animation Studios and Image Works
Here is a short animation taken from the film "Who Framed Roger Rabbit" 1988 produced by Disney Animation and directed by Robert Zemeckis.
The film starts off with an homage to the loony tunes with the iconic bulls eye opening emphasizing the two main characters. The style and motifs create a 1940's golden age cartoon short. This can be conveyed through the classic typography as well as the way the entire animation is illustrated through the appeal. The title card introduces and anticipates the shenanigans of a slapstick cartoon.
The cartoon is an homage to classic cartoons from the 40's golden age. The structure of this short goes from one conflict to bigger conflict, while the pacing speeds up as the slapstick becomes more exaggerated.
Allot of great TV shows and films appeal to me because they take one situation that leads to conflict ,which then leads to bigger conflicts and in the end a good payoff when the conflict is resolved. This form of structure creates more gripping stories, The Protagonist has to face a big conflict in order to achieve a big objective.
The Colour scheme of the cartoon is also visually appealing and portrays the 40s Americana design, the saturated colours of the characters contrast nicely with the less saturated backgrounds making them almost jump out the screen. However unlike old shorts from the 40's there is more attention to detail in the lighting and shadows. This allows the cartoon to look new as well as vintage.
The cinematography can be realistic in some shots and gets more surreal as Roger comes across conflict an example would be at 3:17 where the kitchen becomes more deformed and abstracted 2:05, While a shot at the beginning 0:24 shows a low camera shot of Rogers height perspective allowing the audience to get more involved with his situations.
The music in each situation is engaging and creates different moods that reflect the two main characters actions.
The short is also not afraid of breaking rules which is also another example of the animation feeling like a classic golden age cartoon.
The film starts off with an homage to the loony tunes with the iconic bulls eye opening emphasizing the two main characters. The style and motifs create a 1940's golden age cartoon short. This can be conveyed through the classic typography as well as the way the entire animation is illustrated through the appeal. The title card introduces and anticipates the shenanigans of a slapstick cartoon,
You never see the mothers body or face this is another cartoon trope this can be seen in Tom and Jerry episodes and could be where this trope originated.
Rogers Design looks like an influence of Bugs bunny.
The film is a PG which means that the recommended audience can be from older kids to adults. The short would appeal to children and teens, however some adults may find this scene too goofy and silly.
This short appeals to kids but it also like classic cartoons has jokes meant for adults and older audiences. The slapstick is very fluid and also uses some subtle innuendo's and mild language.
As the plot starts there is conflict straight away, Roger has been given the responsibility to baby sit his owners child or else he will be taken back to the science lab. A scene is a negotiation he ever wins or loses.
https://www.youtube.com/watch?v=CZBcVBqAAUI
The merrie melodies intro opening
https://www.youtube.com/watch?v=YqGuxOH4Sg4
Tom and Jerry because of the similarities of the kitchen and two characters conflicting with each other. Roger and Herman are in conflict just like Tom and Jerry. Roger however is trying to protect Herman completely an opposite to Tom and Jerry.
What is the main characters thought process ?
from 0:27 to 1:17
Roger starts out as relaxed and lazy until the (Antagonist) mother asks him to babysit Herman, next he shows a nervous expression as he is threatened by her.
next he shows pride as he promises he will do well but through his psychological gestures he does seem a little nervous because of his personality he gets carried away and keeps talking even though she has left. This leads to the main conflict as the baby leaves the crib and goes on a mission to get the cookies. Then Roger notices and shows panic.
Why the Protagonist is likable ?
Roger is an underdog in the film and is more dysfunctional, traits like this can be more relate able and therefore this makes the audience root for him more. As he goes through the conflict you emphasize with his situations. His goal in life is to make people laugh which is a positive and likable goal.
Overall I have learnt to be observant and notice new things to create amazing stories characters and animations.
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