Sunday, 31 January 2016

Example of Bad Timing in Animation

Here is an example of terrible timing and pacing in animation this clip is focusing on the flaws since it is a parody.
The animation has a lack of natural fluidity. This creates very off putting pacing the timing is sloppy e.g when he falls out the window there is no force it just looks like he's floating. The contrast of expressions is stiff and un appealing creating no mood to the story, The expressions also have a lack of life because of the poor pacing, this creates a soulless mess. an example of an action that goes on to long is at 0:26 where the running animation is anticipated too long and loses the audiences attention. lip syncing requires good timing and pacing. the lip sync around 0:54 is shoddily timed and does not look believable.

This cartoon is from the show Amazing World of Gumball episode titled (The Safety)

Copyright of Boulder media and Cartoon Network

Friday, 29 January 2016

Timing and Pacing Bouncing ball exercise

These experiments reflect on the use of timing and pacing and when implemented in certain ways create physics that represent weight
Realistic VS Cartoon
Physics


The first animation shows the difference between real physics and cartoon physics. Notice how the left remains rigid while the right elongates and compresses. However they both have the same volume. both clips were animated using the maya graph editor. By breaking and freeing tangents allows free control over the speed and flow of the actions. However what could have been improved is the timing on the squash a stretch it could have been a little more fluid
Heavy VS Light
In this example the use of timing and pacing effect the inertia (weight) of the objects. The first ball is heavier so there is a less climatic bounce, while the right ball is lighter represented by the amount of bounces and how high it first goes. The objects also rotate and are applied with an acceleration of force when they are pushed by the pistons. This experiment was highly challenging and required a lot more attention than the first animation. The one critique is the balls should have fallen at the same speed despite their contrasting weights

Saturday, 23 January 2016

Graph Editor Tutorial


Here is a maya graph  editor tutorial that teaches traditional principles of timing and pacing, it gives you control on how fast or slow your actions go. I recommend this tutorial.


 http://www.navone.org/HTML/Tutorial_Splines1.htm

Also this video which uses the graph editor for cartoon character animation

skip to 35:10 for graph editor





Thursday, 21 January 2016

Ball Bounce cartoon vs physics




              physics                                                                                   cartoon



This is an animation pointing out the differences of how a ball bounces in real life and the contrast to cartoons.

Physics

Note how this ball picks up speed as the poses become further apart from each other. The ball then collides with the ground creating a barely noticeable anticlimactic squash and stretch effect. However this depends on the inertia and the momentum.

Cartoon 

However toon physics follows regular physics except exaggerated to the extreme. The mass of the object still stays the same however in animation you can add abstractions that differ from real life e.g an over use of elongation(squash and stretch). The timing can also be more unpredictable as the ball shoots up like a rocket when hitting the ground.


Learning Contract


  1. I will always turn up on time for lectures and lab sessions
  2. I will not procrastinate and make sure to do research
  3. I will learn as much as possible about the traditional principles of animation by studying the masters theories.
  4. I will complete all of my work to the best of my ability
  5. I will have fun with the work and embrace the challenges and outcomes