Blocking
blocking is a very important ingredient to a good animation. It involves focusing on the timing and poses to really sell the movements of a character. I have learnt that Blocking is very crucial to a successful animation. Bad blocking leads to allot of troubles later down the animation pipeline. You have to be satisfied with your blocking before going any further with it. Since I am animating to dialogue this is crucial to get the character timed to the beats of the story. I feel that If I compared this to my storyboard it is quite accurate While also gaining new ideas since then.
I also learned that blocking is easier when using more keys this allows more control of the animation when changed from stepped to spline tangents.
Blocking in the industry seems to require lots of keys yo a point where every movement and pose has a flow. here is an example
Example of Industry standard Blocking
In this clip we see a progression breakdown done on Walt Disney Animation's Frozen (2013) When it shows the blocking at 0:27 It is obvious to tell that they used allot of key poses and emotional beats. So far my blocking hasn't got to this but it is an interesting fact that opens up the possibilities of quality blocking. Here even the facial expressions and mouth movements are all blocked out.
copyright of Walt Disney Animation 2014
https://www.youtube.com/watch?v=2z_k2z5m6H0
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