Here the topology is well done and will allow ease of manipulation when skinning and animating. To achieve this effect. I first made a simple 2D shape of an eye and then a similar shape for the mouth. I then placed them in an accurate location for the face. I then mirrored the 2 shapes and extruded them. Lastly I fused the shapes together creating the correct human face topology.
The topology may be correct but it is too complicated in the amount of polygons. this will slow down the modeling process.
The side is less accurate and will be developed in time
Here the topology is well done and will allow ease of manipulation when skinning and animating. The topology here is simplified allowing a more efficient work flow.
Here the proportion of the head has been manipulated to make the face more accurate. Before it was too long which would make the face manipulation a little more challenging.
The model is starting here to resemble Basil. The Topology is even more simpler to allow easy manipulation speeding up the process.
The challenge I want to overcome is how to make the eyelids this will require research and theory.
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